jeudi 4 juin 2009
Ulduar Boss Strategy : Razorscale
RAZORSCALE (2nd Ulduar Boss)
Razorscale is a two phase boss with very little variable.
He have 12.5 Millions HP in 25 men and 3.9 million in 10 men.
There is no hard mode for that figth, and with last week nerf it's kinda a joke ... At least on 10 men.
There is a lot of movement involved in that figth : Add grabbing for the tank, and avoiding for the dps and the healers.
he have an air phase and a ground phase.
Boss ability's
When he is on the air : PHASE 1
During that phase you CANT dps the boss.
1) Devouring flame : spit a firebomb at one target on the ground dealing around 5k in normal and then leave a blue fire AoE on the ground ticking for 2000dps. (So get out of blue fire). On 25 men initial is 8k and AoE ticking for 4k dps. Damage was nerfed this week. THIS ABILITY IS ALWAYS USED ON THE PERSON THE CLOSEST TO THE BOSS, so just put an aware range dps that know how to move fast in middle of the circle to avoid tank and healer to become targeted.
2) Fireball : spit a fireball at one target dealing around 5k in normal and around 8k in 25 men.
During that phase there will be Add spawning from big Tunneller Transporter ( You cant miss them). there is 3 kind of adds :
- Big Iron Vrykul : Those are melee nasty bastard doing WW. they need to be downed fast. they were nerfed on last patch less damage less often doing WW. Pre nerf they were hitting for 16k on plate tank every second for 4 second while doing WW. (Was painfull on 25 men)
They are hitting for way less on 10 men.
-Medium iron Dwarf : Those are the caster type doing chain lighting. You can CC them and silence them they need to be downed fast too.
-Little iron dwarf : those are melee meat just grab them and let them die to the AoE of your party of just dps them last. They have nothing special.
There is NPC working on repairing the Turret to bring Razorscale down on the ground. 2 turrets needed to bring him down on 10 men and 4 needed to bring him down on 25 men. Once he is on ground phase 2 start.
When he is on ground : PHASE 2 part 1
When he is grounded no more add spawn for the duration of the phase, that is really quick 30 sec or so. During that phase EVERYONE DPS THE BOSS. Pop BL use wings use trinkets. Everything you can do. Try to down him to 75%. Healer can dps a bit as well as OT.
When he is grounded you need one tank on him, and one OT who will keep the non killed adds from phase 1, but will still dps the boss (get a pally to do that ). When the 30 sec are expired he will do flame breath followed by wingbuffet and go to fly phase again until you down him to 50% then its start phase 2 part 2.
Ability's when grounded :
Flame breath : Dealing around 15k in normal and around 25k on 25 men in a frontal cone. Anyone else than a tank getting hit by this should be Raid kicked
Wingbuffet : Mass AoE knockback 35 yards radius range should be able to outrange this to maximize DPS.
When the boss reach 50% this should happen on second or third ground phase he wont fly anymore then start the last 50% where its a tank and spank figth :
Grounded PHASE 2 part 2
Boss gain a few ability once he reach 50% he still use the flame breath and Devouring flame , but he wont cast fireball anymore, New spell are :
Flame buffet debuff : Boss put this debuff on someone in the raid, it makes you take 1000 additional fire damage and stack to 99 stack.(1500 damage in 25 men) This must be dispelled. (99k additional fire damage seems bad)
Tank debuff (dont recall the name) : He is gonna debuff the MT with a debuff making the tank move 10% slower. when it reach 10 stack the tank become stun for 20 sec and loose all aggro on boss. That's y you need to tank swap every 5 stacks.
During that phase dont forget to tank swap every 5 stack, dont forget to keep avoiding the Devouring flame and dps the hell out of him. If you reach that phase with all your raid alive, it's GG.
Guide by ORCAL for PTH members.
Ulduar Boss Strategy : Flame Leviathan
This is taken from Protest The Hero website, where i wrote it to my guildmate.
Flame Leviathan (First boss of Ulduar). This mechanical boss have 25 Million hp in 10 Men and 71.5 Million in 25 Men. It is possible to activate an hard mode version of this encounter by leaving tower up in the trash before the Boss. Doing so increase his HP by 50% by tower left and give him new ability's during the encounter (Cover in last section of that Guide). *** For this encounter player should be wearing the best ilvl item they can for all slots. Item ilvl goes as follow : Ulduar 25 > Sart hard mode > Maly 25 > sart 25> Ulduar 10 > Naxx 25 > Naxx 10 = sart 10 > ur not geared for ulduar.
*** Boss Ability's :
Flame jets : Casted ability that does 2k/dps around the boss for 10 sec. (Should be interupted by siege engine driver).
Melee : By experience in the last 3 weeks when Leviathan reach you in melee range he deals about 150 to 200k damage to your vehicule (Demolisher). It's why you kite him all figth long.
Turrets : There is 4 turrets on the boss (only 2 in 10 men) that shoot missiles all over the place at all the vehicules. doing 2k damage. Those turrets need to be destroy by Demolisher passenger once they are launched on the boss. When the 4 of them are Down it will cause overload.
Overload : This is a debuff on boss when the 4 turrets are defeated (2 in 10 men), it will cause boss to be stunned for 10 sec and during that time he will take 50% more damage from all sources. This overload will reset his speed buff. Speed buff : Each time he chance target, the boss his gaining a speed buff that is stacking granting him 5% more speed for each buff on him.
The 3 Vehicules you can use :
Siege Engine (Tank)
Demolisher (Dps)
Chopper (Utility).
A) The siege engine : There is a driver in those and a passenger. Driver ability : Ram : Deals damage (14 to 17k in normal) and push back enemy, it also damage buildings. Electroshock : It's a casting interupt ability that deals damage (8k in normal). This ability need to be used on the boss when he is casting Flame jets. Steam rush : It's like the sprint form a rogue. This ability need to be used when the boss is pursuing you. Shield: Ability to shield your Siege engine when you have the boss rigth behind you on melee range.
Passenger ability : Anti air rocket : need to be used on the flying mob to get pyrite down. (this is really important). Cannon : To be used most of the time on boss when not on Anti air duty.
B) Demolisher : Drivers and Passengers. Driver's abilitys : Hurl Boulder : trow a boulder at the boss doing 14 to 16k damage aoe 8 yards. Hurl pyrite : trow pyrite doing 27 to 33k damage aoe 8 yards ( When this is trow at the boss during an overload will do between 100k to 200k and stack a Dot on him that will tick for near 100k ). You can trow 10 of those before running out of ammo (pyrite). Ram : Same as Siege engine a bit less damage ( I never used it in 3 weeks of doing Demo driver hard mode). Launch passenger : This ability trow ur passenger on the boss. Passengers ability : Cannon : Fire at target exploding after it travel 50 yards aor damage in 10 yards radius. Grab crate : Ability to grab blue pyrate crate on the ground (You need to target the crate on the ground for this to work. Each crate you are grabbing will reload 50% of your pyrite reserve when u use reload. Reload : obviously reload cartdrige. Increase speed : will burst ur spedd by 100% for some time. Should only be used if Boss is pursuing you and you for sure are not able to get out without. (Usually you should not use it) It will consume almost all your pyrite. Laod into catapult : Will load you in Cannon to be trow at boss by your driver.
C) Chopper : Drivers only. Sonic Horn : damge in front of the chopper for 3500 to 4000 damage Tar : Drop a pull of tar just behind the chopper. It will slow enemy that enter the tar zone, and it can be lightened to do damage to enemy entering tar zone. Speed Boost : bosst the chopper 100% speed increase for 5 sec. Gheal : ability to be used by chopper on player that are directly on the boss, healing them for a nice amount.
GENERAL STRATEGY PHASE 1 : The boss will be pulled by one of the siege engine. The Chopper should be making a trail of tar in front of the boss making a path that will slow him. This tar path need to be lite up by demolisher driver with hurl boulder. Everyone at that stage of the figth should be dpsing the boss. Two thing need to be made during that time : 1) The siege engine not being chased by the boss should be interupting the Flame jets. 2) Chopper need to put tar on ground and it need to be lited up. Every 20 sec he will change target and gain a speed buff. When he reach 4 or 5 speed buff you cans tart the next phase.
PHASE 2 : Demolisher passenger need to be loaded and trow at boss (2 ppl in normal, 4 ppl in heroic). Those ppl need to destroy the turrets and need to be healed by chopper. The ppl on the boss need to call overload : When they do call overload all Demolisher drivers should be shooting there ten pyrite boulder at the boss, that will do massive amount of damage and stack a dot that do insane damage too. This will also reset the Sped buff on the boss that ill be near 7 or 8 stack (40% speed increase start to be dangerous). At the same time when overload is called the chopper need to pick up the two demo passenger (they will get trow on ground by the boss) and once picked up they ned to get bring back to there demolisher. Demolisher passenger need to pick up two pyrite to full the reserve of the demolisher. Once both of the demolisher are full restart phase 2. By doing this strategy we are able to down him hard mode on both 10 and 25 men.
HARD MODE Each tower left up will trigger hard mode, this should be decided by the raid leader and will need ppl to be more aware while doing the boss figth. Each tower will net him 50% more hp and one special ability. Here is the breakdown of the ability's :
Tower of Storms: Thorim’s Hammer - Deals 15000 Stormstrike damage to all nearby enemies. This will trigger blue pillar all over the boss zone, ppl need to avoid them at all cost, they are doing 15k dps and then blow for around 200k after a few second on a small AoE.
Tower of Flames: Mimiron’s Inferno - Deals 15000 Fire damage to all nearby enemies and leaves a flaming blaze behind. When he cast mimiron inferno he will do an Aoe around hi doing 15k damage and then leaves a trail of fire behind his path. Crossing the fire trail wil net you 15k damage per second u stay in fire it takes a good 3 to 4 second to get through so you are just better to avoid them.
Tower of Frost: Hodir’s Fury - Deals 15000 Frost damage to all nearby enemies, entombing them in ice. Not tested yet will implement once we have done it.
Tower of Nature: Freya’s Ward - Deals 15000 Nature damage to all nearby enemies and summons guardians of nature to assist. Not tested yet will implement once we have done it. Trigering the hard mode on 10 men wil net you 2 emblem of conquest. Same thing for one tower up on 25 men. On normal mode u get one emblem of Valor in 10 men and one emblem of conquest in 25 men.
New strat for Demolisher : on 10 men you only trow one person to Overload him and the other one is stacking pyrite to 10 and then just keep 10 stack up all fight long (did 180k dps last nite on 10 men) on 25 men just trow 3 and keep two demo running pyrite (we did 160k and 180k respectively on 25 men)
Guide by ORCAL for PTH members.